- Book Options and Supplements
- About the Authors
- Acknowledgments
- Preface
- Chapter 1: Meet SS+K: A Real Agency Pitches a Real ClientPrint Chapter|
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- Chapter 2: A User’s Manual: Advertising, Promotion and Marketing EssentialsPrint Chapter|
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- Chapter 3: Advertising and SocietyPrint Chapter|
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- Chapter 4: Consumers and the Communications Process: SS+K Gets to Know Its ConsumersPrint Chapter|
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- Section 1: From Talking to Consumers to Talking With Consumers
- Section 2: Is the Medium the Message? Components of Communications
- Section 3: Diffusion of Innovations
- Section 4: Decision Making
- Section 5: Internal Influences on Consumers
- Section 6: External Influences on Consumers
- Section 7: Culture, Globalization, and Advertising
- Section 8: Exercises
- Chapter 5: Know Your Audience: SS+K Learns All About msnbc.com, Inside and OutPrint Chapter|
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- Chapter 6: Segment, Target, and Position Your Audience: SS+K Identifies the Most Valuable News ConsumerPrint Chapter|
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- Chapter 7: Decide What You Can Afford to Say: msnbc.com Sets the BudgetPrint Chapter|
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- Chapter 8: Create a Strategy: SS+K Puts Its Research to Use as the Agency Creates the BriefPrint Chapter|
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- Chapter 9: Choose Your Communication Weapons: SS+K Decides Upon a Creative Strategy and Media TacticsPrint Chapter|
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- Chapter 10: Plan and Buy Media: SS+K Chooses the Right Media for the Client’s New Branding MessagePrint Chapter|
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- Chapter 11: Execute on All Platforms: SS+K Goes into Production OverdrivePrint Chapter|
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- Chapter 12: Make the Message Sell: SS+K Ensures that All Components Tell the Brand StoryPrint Chapter|
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- Chapter 13: Launch! msnbc.com’s First-Ever Branding CampaignPrint Chapter|
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- Chapter 14: ROI: msnbc.com Decides if the Campaign WorkedPrint Chapter|
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There are no key terms for this page.
NewsBreaker Game
Another insight was that many News Explorers were casual game users. Because their demographics skewed a little older, SS+K recommended updating an old favorite. As a result, its new version of the classic “brick breaker” game used the treatment of the spectrum, in which each brick is a story, and made a game of collecting news while reaching the next level.
The game, which is RSS fed and was given the name NewsBreaker, was unveiled in April to time with the NewsSkimmer screen saver. Play the game yourself at http://www.newsbreakergame.com.
Figure 13.11.

NewsBreaker game was designed to bring msnbc.com content to News Explorers in new and unexpected ways. SS+K worked with Fuel Industries to create this game.
Video Spotlight
Matt Ferrin, Sam Mazur, and Amit Nizan
Matt, Sam, and Amit talk about the reactions to the NewsBreaker game.
As the advertising and marketing elements came to life, msnbc.com and SS+K were preparing to launch the riskiest element of the marketing campaign.
As leaders and innovators, it was important for msnbc.com to flex its leadership muscle when it came to understanding technology. The team didn’t recommend any element of the campaign that didn’t answer to one of the stated goals, and they dismissed a few asymmetric ideas due to those qualifications. But NewsBreaker Live became the anchor of the campaign, and ultimately msnbc.com created a new medium. The technology had only been proven on a small scale, and the crowd reaction was unpredictable. Would they hate it, or would they love it? Would they remember who it came from, or would they ignore it completely?

Citation Information
APA Format:Solomon, Michael., Duke Cornell, Lisa., and Nizan, Amit., Launch! Advertising and Promotion in Real Time. Retrieved Sep 2, 2010 from http://www.flatworldknowledge.com/node/28421 .
MLA Format:Solomon, Michael, Duke Cornell, Lisa, , and Amit Nizan. Launch! Advertising and Promotion in Real Time. 1969 . Flat World Knowledge. 2 Sep, 2010. <http://www.flatworldknowledge.com/node/28421> .
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