- Book Options and Supplements
- About the Author
- Acknowledgments
- Dedication
- Preface
- Chapter 1: Zara: Fast Fashion from Savvy SystemsPrint Chapter|
Chapter 1 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 1 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 1 Study Aid Package has been added to your cart for $2.49.
- Chapter 2: Strategy and TechnologyPrint Chapter|
Chapter 2 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 2 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 2 Study Aid Package has been added to your cart for $2.49.
- Chapter 3: Netflix: David Becomes GoliathPrint Chapter|
Chapter 3 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 3 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 3 Study Aid Package has been added to your cart for $2.49.
- Chapter 4: Moore’s Law and More: Fast, Cheap Computing and What It Means for the ManagerPrint Chapter|
Chapter 4 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 4 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 4 Study Aid Package has been added to your cart for $2.49.
- Chapter 5: Understanding Network EffectsPrint Chapter|
Chapter 5 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 5 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 5 Study Aid Package has been added to your cart for $2.49.
- Chapter 6: Peer Production, Social Media, and Web 2.0Print Chapter|
Chapter 6 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 6 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 6 Study Aid Package has been added to your cart for $2.49.
- Chapter 7: Facebook: Building a Business from the Social GraphPrint Chapter|
Chapter 7 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 7 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 7 Study Aid Package has been added to your cart for $2.49.
- Section 1: Introduction
- Section 2: What’s the Big Deal?
- Section 3: The Social Graph
- Section 4: Facebook Feeds—Ebola for Data Flows
- Section 5: F8—Facebook as a Platform
- Section 6: Advertising and Social Networks: A Work in Progress
- Section 7: Beacon Busted
- Section 8: Predators and Privacy
- Section 9: Walled Garden or Open Field?
- Section 10: Is Facebook Worth It?
- Chapter 8: Google: Search, Online Advertising, and Beyond…Print Chapter|
Chapter 8 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 8 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 8 Study Aid Package has been added to your cart for $2.49.
- Section 1: Introduction
- Section 2: Understanding Search
- Section 3: Understanding the Increase in Online Ad Spending
- Section 4: Search Advertising
- Section 5: Ad Networks—Distribution beyond Search
- Section 6: More Ad Formats and Payment Schemes
- Section 7: Customer Profiling and Behavioral Targeting
- Section 8: Profiling and Privacy
- Section 9: Search Engines, Ad Networks, and Fraud
- Section 10: The Battle Unfolds
- Chapter 9: Understanding Software: A Primer for ManagersPrint Chapter|
Chapter 9 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 9 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 9 Study Aid Package has been added to your cart for $2.49.
- Chapter 10: Software in Flux: Partly Cloudy and Sometimes FreePrint Chapter|
Chapter 10 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 10 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 10 Study Aid Package has been added to your cart for $2.49.
- Section 1: Introduction
- Section 2: Open Source
- Section 3: Why Open Source?
- Section 4: Examples of Open Source Software
- Section 5: Why Give It Away? The Business of Open Source
- Section 6: Cloud Computing: Hype or Hope?
- Section 7: The Software Cloud: Why Buy When You Can Rent?
- Section 8: SaaS: Not without Risks
- Section 9: The Hardware Cloud: Utility Computing and Its Cousins
- Section 10: Clouds and Tech Industry Impact
- Section 11: Virtualization: Software That Makes One Computer Act Like Many
- Section 12: Make, Buy, or Rent
- Chapter 11: The Data Asset: Databases, Business Intelligence, and Competitive AdvantagePrint Chapter|
Chapter 11 Print–It–Yourself has been added to your cart for $1.99.
Chapter Audio|Chapter 11 Audio has been added to your cart for $2.49.
Chapter Study AidsChapter 11 Study Aid Package has been added to your cart for $2.49.
- Section 1: Introduction
- Section 2: Data, Information, and Knowledge
- Section 3: Where Does Data Come From?
- Section 4: Data Rich, Information Poor
- Section 5: Data Warehouses and Data Marts
- Section 6: The Business Intelligence Toolkit
- Section 7: Data Asset in Action: Technology and the Rise of Wal-Mart
- Section 8: Data Asset in Action: Harrah’s Solid Gold CRM for the Service Sector
There are no key terms for this page.
Operating Systems
Learning Objectives
After studying this section you should be able to do the following:
-
Understand what an operating system is and why computing devices require operating systems.
-
Appreciate how embedded systems extend Moore’s Law, allowing firms to create “smarter” products and services
Computing hardware needs to be controlled, and that’s the role of the operating system. The operating system (sometimes called the “OS”) provides a common set of controls for managing computer hardware, making it easier for users to interact with computers and for programmers to write application software. Just about every computing device has an operating system—desktops and laptops, enterprise-class server computers, your mobile phone. Even specialty devices like iPods, video game consoles, and television set top boxes run some form of OS.
Some firms, like Apple and Nintendo, develop their own proprietary OS for their own hardware. Microsoft sells operating systems to everyone from Dell to the ATM manufacturer Diebold (listen for the familiar Windows error beep on some cash machines). And there are a host of specialty firms, such as Wind River (purchased by Intel), that help firms develop operating systems for all sorts of devices that don’t necessarily look like a PC, including cars, video editing systems, and fighter jet control panels.
Anyone who has used both a PC and a Mac and has noticed differences across these platforms can get a sense of the breadth of what an operating system does. Even for programs that are otherwise identical for these two systems (like the Firefox browser), subtitle differences are visible. Screen elements like menus, scroll bars, and window borders look different on the Mac than they do in Windows. So do the dialog boxes that show up when you print or save.
These items look and behave differently because each of these functions touches the hardware, and the team that developed Microsoft Windows created a system distinctly different from their Macintosh counterparts at Apple. Graphical user interface (UI)user interface (UI)The mechanism through which users interact with a computing device. The UI includes elements of the graphical user interface (or GUI, pronounced “gooey”), such as windows, scroll bars, buttons, menus, and dialog boxes; and can also include other forms of interaction, such as touch screens, motion sensing controllers, or tactile devices used by the visually impaired. items like scroll bars and menus are displayed on the hardware of the computer display. Files are saved to the hardware of a hard drive or other storage device. Most operating systems also include control panels, desktop file management, and other support programs to work directly with hardware elements like storage devices, displays, printers, and networking equipment. The Macintosh Finder and the Windows Explorer are examples of components of these operating systems. The consistent look, feel, and functionality that operating systems enforce across various programs help make it easier for users to learn new software, which reduces training costs and operator error. See Figure 9.2, “” for similarities and differences.
Figure 9.2.

Differences between the Windows and Mac operating systems are evident throughout the user interface, particularly when a program interacts with hardware.
Operating systems are also designed to give programmers a common set of commands to consistently interact with the hardware. These commands make a programmer’s job easier by reducing program complexity and making it faster to write software while minimizing the possibility of errors in code. Consider what an OS does for the Wii game developer. Nintendo’s Wii OS provides Wii programmers with a set of common standards to use to access the Wiimote, play sounds, draw graphics, save files, and more. Without this, games would be a lot more difficult to write, they’d likely look differently, be less reliable, would cost more, and there would be fewer titles available.
Similarly, when Apple provided developers with a common set of robust, easy-to-use standards for the iPhone and (via the App Store) an easy way for users to install these applications on top of the iPhone/iPod Touch OS, software development boomed, and Apple became hands-down the most versatile mobile computing device available.[364] In Apple’s case, some fifty thousand apps became available through the App store in less than a year. A good OS and software development platform can catalyze network effects (see Chapter 5, Understanding Network Effects). While the OS seems geeky, its effective design has very strategic business implications!
Figure 9.3. Operating System Market Share for Desktop, Server, and Mobile Phones

Firmware and Embedded Systems
Most personal computers have an operating system installed on their hard drives. This system allows the OS to be replaced or upgraded easily. But many smaller, special-purpose computing devices have their operating systems installed on nonvolatile memory, often on read-only memory (ROM) chips. Control programs stored on chips are sometimes referred to as firmwarefirmwareSoftware stored on nonvolatile memory chips (as opposed to being stored on devices such as hard drives or removable discs). Despite the seemingly permanent nature of firmware, many products allow for firmware to be upgraded online or by connecting to another device.. The OS in an iPod, mobile phone, or your TV’s set-top box is most likely stored as firmware. Your PC also has a tiny bit of firmware that allows it to do very basic functions like startup (boot) and begin loading its operating system from disk.
Another term you might hear is embedded systemsembedded systemsSpecial-purpose software designed and included inside physical products (often on firmware). Embedded systems help make devices “smarter,” sharing usage information, helping diagnose problems, indicating maintenance schedules, providing alerts, or enabling devices to take orders from other systems.. As computing gets cheaper, special-purpose technology is increasingly becoming embedded into all sorts of devices like cars, picture frames, aircraft engines, photocopiers, and heating and air conditioning systems. The software programs that make up embedded systems are often stored as firmware too.
Moore’s law (see Chapter 4, Moore’s Law and More: Fast, Cheap Computing and What It Means for the Manager) enables embedded systems, and these systems can create real strategic value. The Otis Elevator Company, a division of United Technologies, uses embedded systems in its products to warn its service centers when the firm’s elevators, escalators, and moving walkways need maintenance or repair. This warning provides Otis with several key benefits:
-
Since products automatically contact Otis when they need attention, these systems generate a lucrative service business for the firm and make it more difficult for third parties to offer a competing business servicing Otis products.
-
Products contact service technicians to perform maintenance based on exact needs (e.g., lubricant is low, or a part has been used enough to be replaced) rather than guessed schedules, which makes service more cost effective, products less likely to break down, and customers happier.
-
Any product failures are immediately detected, with embedded systems typically dispatching technicians before a client’s phone call.
-
The data is fed back to Otis’s R&D group, providing information on reliability and failure so that engineers can use this info to design better products.
Collectively, software embedded on tiny chips yields very big benefits, for years helping Otis remain at the top of its industry.
Key Takeaways
-
The operating system (OS) controls a computer’s hardware and provides a common set of commands for writing programs.
-
Most computing devices (enterprise-class server computers, PCs, phones, set-top boxes, video games, cars, the Mars Rover) have an operating system.
-
Some products use operating systems provided by commercial firms, while others develop their own operating system. Others may leverage open-source alternatives (see Chapter 10, Software in Flux: Partly Cloudy and Sometimes Free).
-
Embedded systems are special-purpose computer systems designed to perform one or a few dedicated functions, and are frequently built into conventional products like cars, air conditioners, and elevators.
-
Embedded systems can make products and services more efficient, more reliable, more functional, and can enable entire new businesses and create or reinforce resources for competitive advantage.
Questions and Exercises
-
What does an operating system do? Why do you need an operating system? How do operating systems make a programmer’s job easier? How do operating systems make life easier for end-users?
-
How has the market for desktop, server, and mobile operating systems changed in recent years? Do certain products seem to be gaining traction? Why do you think this is the case?
-
What kinds of operating systems are used in the devices that you own? On your personal computer? Your mobile phone? The set-top box on top of your television? Are there other operating systems that you come into contact with? If you can’t tell which operating system is in each of these devices, see if you can search the Internet to find out.
-
For your list in the prior question (and to the extent that you can), diagram the hardware/software “layer cake” for these devices.
-
For this same list, do you think each device’s manufacturer wrote all of the software that you use on these devices? Can you add or modify software to all of these devices? Why or why not? What would the implications be for cost, security, complexity, reliability, updates and upgrades, and the appeal of each device?
-
Some ATM machines use Windows. Why would an ATM manufacturer choose to build its systems owing Windows? Why might it want to avoid this? Are there other non-PC devices you’ve encountered that were running some form of Windows?
-
What are embedded systems? When might firms want to install software on chips instead of on a hard drive?
-
It’s important to understand how technology impacts a firm’s strategy and competitive environment. Consider the description of Otis elevator’s use of embedded systems. Which parts of the value chain does this impact? How? Consider the “five forces”: How does the system impact the firm’s competitive environment? Are these systems a source of competitive advantage? If not, explain why not? If they are, what kinds of resources for competitive advantage can these kinds of embedded systems create?
-
Can you think of other firms that can or do leverage embedded systems? Provide examples and list the kinds of benefits these might offer firms and consumers.
-
Research the Americans with Disabilities Act of 1990 (or investigate if your nation has a similar law), and the implications of this legislation for software developers and Web site operators. Have firms been successfully sued when their software or Web sites could not be accessed by users with physical challenges? What sorts of issues should developers consider when making their products more accessible? What practices might they avoid?
[364] The iPhone and iPod Touch OS is derived from Apple’s Mac OS X operating system.
[365] Data for desktop, server, and mobile phones from 2009, 2008, and 2009, respectively. Desktop operating system data from Market Share, “Operating System Market Share,” 2009, http://marketshare.hitslink.com/operating-system-market-share.aspx?qprid=10; mobile phone data from AdMob Mobile Metrics Report, 2009, http://metrics.admob.com.

Citation Information
APA Format:Gallaugher, John., Information Systems: A Manager's Guide To Harnessing Technology. Retrieved Sep 2, 2010 from http://www.flatworldknowledge.com/node/41126 .
MLA Format:Gallaugher, John. Information Systems: A Manager's Guide To Harnessing Technology. 1969 . Flat World Knowledge. 2 Sep, 2010. <http://www.flatworldknowledge.com/node/41126> .
Chapter 9 Print–It–Yourself has been added to your cart for $1.99.
This book is not available for adoption
Adopt this book for your course
We are happy you want to adopt this Flat World Knowledge textbook for your course! You'll need to register as a user to get started.
Why? Registering allows you to post your course's information on our website so students can find their book, and gives you access to My(flat)World where you can keep track of all the books you adopt.
Are you a new user? Sign up here for free.
Adopt this book for your course
Thank you for your interest in adopting this book for your class. It is NOT YET PUBLISHED. When it is, you will click this button and:
Fill out a short adoption form. When you submit it, we will generate (and send to you) a URL that is unique to your class. That is where your students will go to get their free online book, or to purchase affordable alternatives.
You will also be able to print out this adoption form and bring it to the bookstore so that they can order and sell copies locally of the softcover print version.
This book is not available for customization
You must log in to customize textbooks.
New user? Sign up here for free, and give it a try.
Features:
Drag-and-drop chapters into a new table of contents that suits your syllabus. Resequence and delete down to the section level!
Even better: Annotate content at the paragraph level, giving you fine grained control over the content to suit your exact needs.
Another benefit: No more being forced to switch to new editions. Ever. You move to new editions when you have time and when you see merit. Not when we do.
We have more to do: More cool features in the works, like adding your own authored content, as well as editing existing content all the way to the sentence level. Stay tuned.
This book is not yet published. When it does, our customization features let you:
Drag-and-drop chapters into a new table of contents that suits your syllabus. Resequence and delete down to the section level!
Even better: Annotate content at the paragraph level, giving you fine grained control over the content to suit your exact needs.
Another benefit: No more being forced to switch to new editions. Ever. You move to new editions when you have time and when you see merit. Not when we do.
We have more to do: More cool features in the works, like adding your own authored content, as well as editing existing content all the way to the sentence level. Stay tuned.
Your book has already been saved for print.
You typically should not customize your book further. If your bookstore or students have already ordered the book they will not see your future changes.
If you choose to make further customizations you can do so by choosing 'customize' for this book from My Flatworld
This book does not have any Educator Supplements
Only approved educators have access to the supplements for this textbook. Please note: Educator access is manually approved within approximately 48 business hours after your registration.
If you already have an account and have been approved as an educator, then please login.
Are you a new user? Sign up for free.
You can also feel free to contact us regarding this matter.